Technical Artist graduate of Full Sail University with a Bachelor of Science in Computer Animation with 3D Modeling, Texturing, Composting, Shader Design, and Animation skills using Maya, Nuke, Python, PyMEL, MEL, C++, and the Adobe Creative Suite. Graduate of the Game Design Master’s program at Full Sail University with experience developing and testing several successful game projects. Experienced in game development with Unreal Engine 5 Blueprints, C++, Motion, Control Rig, Skeletal Editor, debugging, and code optimization.